For most of 2022 I have been working with Trilith Studios and its Creative Technologies division to help build real-time content for the Prysm Stage, a new LED volume at Trilith in partnership with NEP Group, Prysm Collective, and Lux Machina. I work closely with veteran visual effects supervisors Jim Berney (SPI) and Barry Williams (ILM) to design photorealistic environments driven by Unreal Engine.
In the above demo, I worked on the jungle temple environment, 3D scanned various set pieces, and also contributed to some previs animations for shooting.